GATE: DRUMS
Unlike Gate: Classic, Gate: Drums is based on transient input. This means that the gate is triggered by sharp and soft transients rather than volume levels. With this unique processing, you can separate the transient from the signal tail, and apply different processes to each!
Gate: Drums is divided into three sections; from top to bottom:
- Transient Detection: The first step of the workflow – adjusting the detection to catch only the desired transients.
- Gate: The second step of the workflow – adjusting the floor and timing of the gate.
- Debleed: The final step of the workflow – filters the tail when a transient is caught.
Detection Filters: Filter the signal before detection, so the gate only reacts to certain frequencies.
Transient Detection: Controls the ability of the gate to detect more or less transient.
Detection Threshold: By excluding low levels, you can focus on a specific amplitude range and have insanely precise transient detection!
Debleed: Debleed On/Off enables dynamic filters.
Release: Controls the speed of filter activation once a transient has been detected.